Worlds simulated through story
Your rulesets and settings become a world that remembers, and changes as it’s played.
- Turn 6
At the Lantern Gate, the Warden studies your seal for a long moment.
I hold his stare and wait.
The Wardensays“Go, then. Nobody has climbed that stair in years.
”Beyond the gate, the stair climbs into the fog.
I light the lantern and lead the way up.
Brother Cassiansays“Mind the chains. They’re older than the abbey.
”says“And nobody has rung that bell in forty.
”Halfway up, the fog thins. Above you, the great bell begins to swing.
- Turn 7
The world is writing
Your move. Speaking is free; acting ends your turn.
This Turn
Location
Turn Order
Your books become a world.
Upload the books your group plays from. Living Worlds draws a world from them that remembers what happens, and who knows what.
Documents
Your rulesets, settings and scenarios.
- Ashfall Core RulesPDF · 312 pagesruleset
- The Salt Coast GazetteerPDF · 188 pagessetting
- The Bell of Saint IlsePDF · 46 pagesscenario
World
Drawn from the pages. It remembers.
- Saint Ilse’s StairFrom the settingFallen
- Brother CassianFrom the scenario
- The Lantern WardensFrom the setting
- The Drowned SigilFrom the scenarioKnown byMara
- Cassian owes Mara his lifeStoryline · Turn 7
Storylines
Played in it, by people and AI. What happens stays.
- 1The Lantern GateClosed
- 2Fog on the CausewayClosed
- 3Saint Ilse’s StairTurn 7Watch It
Dice and decks for every game.
Roll the same 3D dice, or deal tarot, cards, runes and I Ching with friends.




